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// Tales from software development

It's only human to make mistakes

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Turn 10’s Forza Motorsport 3 was released a couple of weeks ago and, for the most part, offers only incremental improvements on the previous version. There’s new cars and tracks and a ‘rewind’ function that allows you to go back in time a few seconds at a time to retry a messed up corner or avoid a crash.

However, the change that I’ve found most startling is the way that the AIs have been updated so that they now make significant mistakes. In FM2 you could easily overtake another car that was being controlled by an AI by waiting for it to brake into a corner and then brake, i.e. outbrake the AI. I was in for a shock when I tried this in FM3 because while it works some of the time, the AIs now make mistakes just like humans and often leave their braking too late and end up in the gravel trap. It’s common to see a couple of AIs fighting for the lead as they go into the first turn of a race with the result that one or both go off.

The fact that AIs didn’t make mistakes in FM2 was definitely detrimental to the game’s sense of realism and the fact that they do in FM3 is, for me, the biggest improvement. It’s only human to make mistakes, even when you’re an AI…

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Written by Sea Monkey

November 1, 2009 at 12:00 pm

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